My career spans both sides of digital content creation - artistic excellence and technical infrastructure - giving me a unique perspective on implementing effective generative AI systems.

Core Expertise

With over 25 years in high-end digital content creation for film and TV, I've contributed to animation and VFX pipelines for major studios including Cinesite & DNEG. My background as a generative AI implementation leader is supported by research-backed methodologies, and I've explored full-stack development leveraging AI agents and coding assistants. As a UI/UX innovator, I've pioneered efficient notation systems for the AI era.

Technical Leadership

Workflow Automation

Developed and implemented advanced automation systems across multiple production environments, dramatically increasing efficiency and consistency. Created intelligent workflows that reduced redundant tasks, automated quality checks, and enabled artists to focus on creative work rather than technical overhead.

CG Supervisor

Led the team on Oscar-winning Dune: Part 2, supervising DNEG's India team (the world's largest VFX crew). Responsible for final quality control and delivery approval for major sequences.

Pipeline Architect

Implemented XGen workflows at Cinesite, significantly boosting the studio's production quality. Led render task force initiative to optimize asset efficiency across multiple studio locations.

Procedural Systems

Pioneered procedural workflows on Wreck-It Ralph at Disney Animation. Developed automation techniques that dramatically improved artist efficiency and creative possibilities.

Gen AI Research

Supervised generative AI pipeline projects at TCL Research America, developing comprehensive pipeline strategies and production workflows for generative AI integration.

kablUI Creator

Developed an ultra-compact UI notation system optimized for LLM workflows, reducing token consumption by up to 95%. Designed to balance technical efficiency with human readability.

Artistic Expertise

My technical knowledge is complemented by extensive hands-on artistic experience at the industry's top studios. As a Look Development Artist at Disney Animation, I worked on films including Frozen, Tangled, and Wreck-It Ralph. At Weta Digital, I served as a Texture Artist & Matte Painter on Lord of the Rings: Return of the King. I've also directed generative AI projects, bridging technical capabilities with creative vision, and delivered over 600 minutes of animation as CG Supervisor for Disney Jr television productions at Brown Bag Films.

Current Projects

I'm currently developing a feature film-grade production management system specifically designed for generative AI workflows. This system features:

Additionally, I'm exploring full-stack development using LLMs, Windsurf, Cursor, Claude Code and other AI programming agents, while creating content across leading platforms including MidJourney, Stable Diffusion, ComfyUI, Minimax, Kling, and Veo2.

Animation-to-AI Pipeline Framework

Traditional animation/VFX pipelines provide a battle-tested blueprint for generative AI implementation:

Traditional Pipeline Generative AI Translation
Visual Development Prompt engineering, reference gathering, creative direction
Asset Creation Model selection, fine-tuning, parameter optimization
Production Output generation, variation management, iteration tracking
Review & Approval Quality control protocols, feedback systems, version control
Integration Output refinement, context adaptation, final delivery

Implementation Methodology

My approach is built on proven systems from high-end production environments:

Technical Background

My foundation spans the evolution of digital content creation. I started in multimedia software engineering at the University of Massachusetts-Interactive Media Group & Avid Technology before transitioning to digital art. My early engineering education combined with a formal art degree gives me a unique perspective on both the creative and technical aspects of digital content creation.

I have extensive experience with both creative tools and development systems, and fluency in pipeline architectures from traditional 3D to generative systems. As the creator of kablUI notation, a compact UI specification system that reduces token consumption for LLM workflows, I continue to innovate at the intersection of technology and creativity.

This comprehensive experience creates a unique qualification for guiding organizations through the implementation of generative AI workflows that are both creatively powerful and technically sound.

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