John Huikku

Co-founder

A digital content veteran with 25+ years experience bridging artistic vision and technical infrastructure for Hollywood and beyond. Now pioneering advanced pipeline systems for generative AI workflows with agentic development methodologies.

Core Competencies

VFX Pipeline Architecture | Look Development | CG Supervision | AI Implementation | Procedural Systems | Global Team Leadership | Agentic Development

CG Supervisor: Dune: Part 2 (Oscar-winning VFX)
Look Development: Disney Animation (Frozen, Tangled)
Texture Artist: Lord of the Rings (Weta Digital)
Environment TD: Sky Captain and the World of Tomorrow
Digital Artist: Armageddon, Bicentennial Man, Mission to Mars

Background:
- 25+ years in high-end VFX & animation
- Led 100+ artist teams for DNEG, Cinesite
- Supervised 600+ minutes of animation for Disney TV
- Visual Effects Society member since 2002
- Led CG supervision for Shazam! Fury of the Gods
- Developed procedural material systems for Frozen
- Led XGen instancing for Wreck-It Ralph environments
- CG Supervisor for The Addams Family, Space Jam 2
- Created hero character materials on multiple films
- Led global remote teams across US, Canada, India
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Andrew Pearce

Co-founder

Award-winning technology executive (Maya Sci-Tech Oscar) specializing in the architecture of high-scale VFX and animation pipelines. Combines deep software R&D expertise with strategic leadership to build cloud-native infrastructures and industry-defining tools like OpenVDB.

Core Competencies

Cloud Pipeline Strategy | R&D Leadership | Open Source Strategy | VFX/Animation Pipeline Architecture | High-Performance Computing | Machine Learning for CG | Technology Partnerships

VP, Global Technology: DreamWorks Animation (2016-2023)
- Cloud-native pipeline development with DXC
- Defined studio ML/AI strategy
- Championed Unreal Engine integration
- Directed $20M+ budget and 120-person global team

Director of R&D, Appearance & Simulation: DreamWorks (2004-2016)
- OpenVDB Initiative (Sci-Tech Academy Award)
- Led Apollo render farm rewrite with ML optimization
- Managed Premo character animation development

Head of Production Tools & CTO: ESC Entertainment (2002-2004)
- Built complete pipeline for The Matrix sequels

Director, Maya Technologies: Alias|Wavefront (1986-2002)
- Core product leadership for major Maya releases
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