Meet the Team
Award-winning VFX and technology executives with 50+ combined years building production pipelines for Hollywood studios and Silicon Valley. Two Academy Award contributors bringing enterprise-grade infrastructure to generative AI.
John Huikku
Co-founder
A digital content veteran with 25+ years experience bridging artistic vision and technical infrastructure for Hollywood and beyond. Now pioneering advanced pipeline systems for generative AI workflows with agentic development methodologies.
Core Competencies
VFX Pipeline Architecture | Look Development | CG Supervision | AI Implementation | Procedural Systems | Global Team Leadership | Agentic Development
CG Supervisor: Dune: Part 2 (Oscar-winning VFX) Look Development: Disney Animation (Frozen, Tangled) Texture Artist: Lord of the Rings (Weta Digital) Environment TD: Sky Captain and the World of Tomorrow Digital Artist: Armageddon, Bicentennial Man, Mission to Mars Background: - 25+ years in high-end VFX & animation - Led 100+ artist teams for DNEG, Cinesite - Supervised 600+ minutes of animation for Disney TV - Visual Effects Society member since 2002 - Led CG supervision for Shazam! Fury of the Gods - Developed procedural material systems for Frozen - Led XGen instancing for Wreck-It Ralph environments - CG Supervisor for The Addams Family, Space Jam 2 - Created hero character materials on multiple films - Led global remote teams across US, Canada, IndiaLinkedIn
Andrew Pearce
Co-founder
Award-winning technology executive (Maya Sci-Tech Oscar) specializing in the architecture of high-scale VFX and animation pipelines. Combines deep software R&D expertise with strategic leadership to build cloud-native infrastructures and industry-defining tools like OpenVDB.
Core Competencies
Cloud Pipeline Strategy | R&D Leadership | Open Source Strategy | VFX/Animation Pipeline Architecture | High-Performance Computing | Machine Learning for CG | Technology Partnerships
VP, Global Technology: DreamWorks Animation (2016-2023) - Cloud-native pipeline development with DXC - Defined studio ML/AI strategy - Championed Unreal Engine integration - Directed $20M+ budget and 120-person global team Director of R&D, Appearance & Simulation: DreamWorks (2004-2016) - OpenVDB Initiative (Sci-Tech Academy Award) - Led Apollo render farm rewrite with ML optimization - Managed Premo character animation development Head of Production Tools & CTO: ESC Entertainment (2002-2004) - Built complete pipeline for The Matrix sequels Director, Maya Technologies: Alias|Wavefront (1986-2002) - Core product leadership for major Maya releasesLinkedIn